Response to Golan Levin’s “Computer Vision for Artists and Designers”

Golan Levin’s piece on computer vision was an extremely useful read. The piece is divided into various sections, offering instructions, tips, examples and ideas for beginners dabbling in computer vision. The examples were a startling look into what computer vision was like before the technology of today existed. It was mind blowing, for example, to see the interactive artwork Videoplace and realize that it existed in a time when computer mouses were not a staple. The thought is incredible — looking at Videoplace is like looking at history come alive.

The paper also details certain specific aspects to consider while creating a computer vision project that are helpful guidelines for beginners: detecting motion, detecting presence, detection through brightness thresholding, simple object tracking, and basic interactions. The paper also launches a discussion of computer vision in the physical world — an example of which is the Suicide Box — and discusses how objects and events int he physical world can affect how we parse out the algorithm in our computer vision projects.

I also must mention the large collection of resources that this article presented us with, which I think I will continue to peruse and use in my future ventures with computer vision. Overall, an interesting and super informative read!